javax.microedition.lcdui.game
Class Layer

java.lang.Object
  extended by javax.microedition.lcdui.game.Layer
Direct Known Subclasses:
Sprite, TiledLayer

public abstract class Layer
extends Object


Constructor Summary
Layer()
           
 
Method Summary
 int getHeight()
           
 int getWidth()
           
 int getX()
           
 int getY()
           
 boolean isVisible()
           
 void move(int dx, int dy)
           
abstract  void paint(Graphics arg1)
           
 void setPosition(int x, int y)
           
 void setVisible(boolean visible)
           
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

Layer

public Layer()
Method Detail

setPosition

public void setPosition(int x,
                        int y)

move

public void move(int dx,
                 int dy)

getX

public int getX()

getY

public int getY()

getWidth

public int getWidth()

getHeight

public int getHeight()

setVisible

public void setVisible(boolean visible)

isVisible

public boolean isVisible()

paint

public abstract void paint(Graphics arg1)


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