javax.microedition.lcdui.game
Class TiledLayer
java.lang.Object
javax.microedition.lcdui.game.Layer
javax.microedition.lcdui.game.TiledLayer
public class TiledLayer
- extends Layer
Constructor Summary |
TiledLayer(int columns,
int rows,
Image image,
int tileWidth,
int tileHeight)
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Method Summary |
int |
createAnimatedTile(int staticTileIndex)
|
void |
fillCells(int col,
int row,
int numCols,
int numRows,
int tileIndex)
|
int |
getAnimatedTile(int animatedTileIndex)
|
int |
getCell(int col,
int row)
|
int |
getCellHeight()
|
int |
getCellWidth()
|
int |
getColumns()
|
int |
getRows()
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void |
paint(Graphics g)
|
void |
setAnimatedTile(int animatedTileIndex,
int staticTileIndex)
|
void |
setCell(int col,
int row,
int tileIndex)
|
void |
setStaticTileSet(Image image,
int tileWidth,
int tileHeight)
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Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
TiledLayer
public TiledLayer(int columns,
int rows,
Image image,
int tileWidth,
int tileHeight)
createAnimatedTile
public int createAnimatedTile(int staticTileIndex)
setAnimatedTile
public void setAnimatedTile(int animatedTileIndex,
int staticTileIndex)
getAnimatedTile
public int getAnimatedTile(int animatedTileIndex)
setCell
public void setCell(int col,
int row,
int tileIndex)
getCell
public int getCell(int col,
int row)
fillCells
public void fillCells(int col,
int row,
int numCols,
int numRows,
int tileIndex)
getCellWidth
public int getCellWidth()
getCellHeight
public int getCellHeight()
getColumns
public int getColumns()
getRows
public int getRows()
setStaticTileSet
public void setStaticTileSet(Image image,
int tileWidth,
int tileHeight)
paint
public void paint(Graphics g)
- Specified by:
paint
in class Layer
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